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Imperial Commando Could Take Star Wars To Darker Territory The question of what happened to Sev has continued to vex Star Wars fans years on from Republic Commando's release, making the need for a sequel even stronger. The Legends novel, Imperial Commando: 501st, explored Delta Squad's reaction to Sev's fate following the events of Order 66, but only confirmed that he was missing in action. Sev's fate was left ambiguous in Republic Commando, and was never resolved in subsequent tie-in material. Boss immediately orders the rest of the squad to rescue Sev, but before they can move the group are immediately reassigned to tackle a different objective, with Master Yoda himself delivering the news. After successfully taking down the enemy ship and linking up with Delta members Fixer and Scorch, Sev (Delta's sniper) appears on the comm channel in distress, being overwhelmed by enemy troops.
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Republic Commando's final level depicted the early stages of the Battle of Kashyyyk, with Delta Squad tasked with taking down a Separatist Dreadnought. As Delta Lead (or Boss), players are forced to split up their squad so that each clone can mount a given anti-aircraft weapon. Of course, any potential Republic Commando sequel would have to address the first game's rage-inducing cliffhanger ending. Republic Commando 2 Would Answer Star Wars' Most Infamous Cliffhanger Now that Star Wars: The Bad Batch has begun to explore the role that clone troopers had in the Empire's formative moments, the case to revive Imperial Commando is arguably much stronger today than it was in 2005, especially since Delta Squad's members continue to be the subject of cameos in the ongoing canon. Its existence was first confirmed in Rob Smith's Rogue Leaders: The Story of LucasArts book, which revealed that it was called Imperial Commando, and would have focused on the Empire's own commando units. It's unclear if the game would've continued Delta Squad's story from Republic Commando, but the concept of clones serving the Empire has become more pertinent in recent months. Star Wars: Republic Commando 2 was one of many planned video game sequels that was cancelled by LucasArts in the late 2000s, with other notable examples including Knights of the Old Republic III and Star Wars: Jedi Knight III - Brink of Darkness.
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Related: Why Games Like Star Wars: Republic Commando Deserve Full Remasters The original Republic Commando's story was wiped from Star Wars continuity following Disney's purchase of Lucasfilm in 2012, but given that Delta Squad has now appeared in both Star Wars: The Clone Wars and The Bad Batch, which are canon, it wouldn't be difficult to reverse that decision, and make a direct sequel viable once again.
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Star Wars: Republic Commando reemerged into the spotlight in 2021, as Lucasfilm Games released a remaster of the title developed by Aspyr that coincided with the release of The Bad Batch, an animated Star Wars series that focuses on a group of clone commandos navigating the galaxy after the events of Star Wars: Episode III - Revenge of the Sith.
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Lucasfilm Games has announced a number of new Star Wars titles since the beginning of 2021, following the conclusion of an earlier deal with EA that gave the publisher exclusive access to the Star Wars license. While EA's tenure with the license was divisive, it illustrated the potential there was in revisiting older Star Wars video games, with developer DICE's two Star Wars Battlefront titles both featuring in the top five best-selling Star Wars games of all time. A planned sequel to Star Wars: Republic Commandowas infamously cancelled by LucasArts shortly after making it to the conceptual stage of development, but with Star Wars: The Bad Batch recently referencing the protagonists of the first game, Delta Squad, as well as exploring how the clone commando program worked during the early stages of the Empire, now's the perfect time for the sequel to be revived.